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我可学至500:用美国 Game Shows 栏目从事,激励与培训 I'LL TAKE LEARNING FOR 500 azw3 下载 fb2 在线 docx 2025 pdf kindle

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我可学至500:用美国 Game Shows 栏目从事,激励与培训 I'LL TAKE LEARNING FOR 500书籍详细信息

  • ISBN:9780787983062
  • 作者:暂无作者
  • 出版社:暂无出版社
  • 出版时间:2006-12
  • 页数:239
  • 价格:317.80
  • 纸张:胶版纸
  • 装帧:平装
  • 开本:暂无开本
  • 语言:未知
  • 丛书:暂无丛书
  • TAG:暂无
  • 豆瓣评分:暂无豆瓣评分

内容简介:

I’ll Take Learning for 500 shows you how to leverage the excitement and entertainment inherent in game shows by using them to increase participant involvement as well as information retention and comprehension. This book will help trainers and teachers to select, create, modify, and employ game shows as a powerful, effective learning tool. The authors illustrate all of the many different elements that are required to make an effective game show—from writing effective questions to changing pre-existing game show rules, hosting, and creating new games. They offer expert advice on selecting the best game to fit the purpose of the training, tailoring and customizing it for a specific situation, and effectively presenting it to create a dynamic and exciting learning experience. The CD that accompanies the book includes several valuable game show templates that trainers can immediately pick up and use as a hands-on resource.

书籍目录:

CD Content

Foreword by Sivasailam "Thiagi" Thiagarajan

Introduction: Why We Wrote This Book

A Tale of Two Classrooms

First Things First

Part One: Game Shows and Learning

 1.Classroom vsHollywood: How Training Game Shows Differ from TV Game Shows

  Education vsEntertainment

  Teams vsContestants

  Trainer vsQuizmaster

  Encouragement vsEmbarrassment

  Function vsFlair

  Your Rules vsTV Rules

  Your Way vsTheir Way

 2.Why Use a Game Show?

  Game Shows Review Without Calling It a Review

  Games Shows Are Great for Test Preparation

  Game Shows Are a Strong Preview Mechanism

  Game Shows Can Make Participants Aware of Their Own Strengths and Weaknesses

  Game Shows Energize the Class and Generate Positive Emotions

  Game Show Competition Motivates the Trainee

  Game Shows Provide Feedback for the Trainer and Trainee

  Game Shows Promote Teamwork

  Game Shows Can Help Clarify Material

  Game Shows Are Ideal for Addressing All Kinds of Issues

  Game Shows Cover Multiple Learning Styles

  Game Shows Bridge Generation Gaps

  Game Shows Are a Change of Pace and Energizer for the Trainer

  Game Shows Redefine the Perception of Training

  Game Shows Increase Retention

 3.Myths, Misconceptions, and Frequently Asked Questions

  Myth 1: A Game Show Wouldn’t Appeal to My Trainees They’re Too Shy, Too Professional, Too lue Collar, Too Serious

  Myth 2: They Won’t Work for My Subject It’s Too Technical or Too Sensitive to Have Fun

  Myth 3: They’re Too Difficult to Create and Take Too Much Time to Construct I Don’t Have   That Kind of Time to Spend Every Week

  Myth 4: I Don’t Have Time in My Training Session for a Game I Have Too Much Material to Cover

  Myth 5: Game Shows Don’t Fit the Company Culture We Just Don’t DO That Kind of Thing Here

Frequently Asked Questions

Part Two: Designing a Game Show for Learning

 4.Catalogue of Game Shows

  Jeopardy!

  Family Feud

  Tic-Tac-Dough

  Beatthe Clock

  Wheel of Fortune

  Concentration

  Who Wants to Be a Millionaire?

  College Bowl

 5.Selecting the Right Game for Your Purpose

  Game Shows for Content Review

  Game Shows to Gauge Comprehension

  Game Shows to Practice and Apply Skills

  Game Shows to Energize the Classroom

  Game Shows to Preview Content

  Game Shows to Introduce Sensitive Topics

  Game Shows to Break the Ice

  Game Shows to Brainstorm

  Game Shows That Fit Your Purpose

 6.Customizing Your Game Show

 7.Customizations for Your Specific Game Show

 8.Teams, Titles, and Trinkets

Part Three:Writing Effective Questions

 9.Question Types and Tips

 10.Effective Question Writing

 11.Questions to Fit Your Purpose

 12.Using Multimedia in Your Questions

Part Four:Conducting a Game Show

 13.The Ultimate Game Show Host

 14.Maximizing Learning in the Game Show

 15.Setting Up for the Game Show

 16.High or Low Tech

 17.Rating Your Performance

References

Resources

 Research and Books That We Love

 Game Show Resources

 Trainer’s Resources

Index

About the Authors

How to Use the CD-ROM

Continuation of copyright page

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作者简介:

  Dan Yaman has been creating, hosting, and playing training game shows for over twenty years. He has been asked to speak at national conferences, trade shows, and private training sessions about the benefits and techniques involved with playing game shows in the training space. He is cofounder and president of a ten-year-old game show software company, LearningWare (www.learningware.com) based in Minneapolis, Minnesota.


书籍介绍

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I’ll Take Learning for 500 shows you how to leverage the excitement and entertainment inherent in game shows by using them to increase participant involvement as well as information retention and comprehension. This book will help trainers and teachers to select, create, modify, and employ game shows as a powerful, effective learning tool. The authors illustrate all of the many different elements that are required to make an effective game show—from writing effective questions to changing pre-existing game show rules, hosting, and creating new games. They offer expert advice on selecting the best game to fit the purpose of the training, tailoring and customizing it for a specific situation, and effectively presenting it to create a dynamic and exciting learning experience. The CD that accompanies the book includes several valuable game show templates that trainers can immediately pick up and use as a hands-on resource.

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